※It is an incomplete article while writing and translation working. Please inspect DeathSmiles
for Japanese now.
DeathSmiles is a horizontal scroll type shooting game that CAVE began to operate on October 19, 2007.
Mr. Junya graphic president Inoue who the character design is cartoonist and was the former CAVE employee is taking charge.
Will it be knowing of the spirited away?
Missing children reported in all parts of the world.
Their Rostotildoren might on earth go to where.
Person etc. who put it away in accident.
Person etc. who hang to hand of crime.
Person etc. who have opened door to the different world.
It is a hero, and Windia is a girl of 13 years who lives in London.
She becomes missing while going to school on a certain day.
She was inhaled into the light that appeared suddenly and disappeared
according to the witness ….
This is a spirited away.
She was to have inhaled into the different world.
Windia was protected in a certain elderly person's residence in the
town in the West where the 20th beginning of the century was made to
be thought the world and there to the arrival of her.
The master and Dior in the residence talked about the fact of
astonishment like understanding everything.
Here : in the country named the jitterbugfing lard.
Thing that it is place that doesn't exist on the earth etc.
And, the thing that there is no means to return any longer etc.
Windia breaks down the sudden occurrence.
Peaceful country and jitterbugfing lard that thinks of Europe on the 20th beginning of century.
It was said, "A special magic ability adheres from the this world field to the body in the person who had strayed off" in this country.
Dior supported the lost children like Windia who did not have the relative, contributed to the king by them by the influence of magic, and lived. It was called the angel from people, was familiar, and the jitterbugfing lard spent peaceful every day in daughters of Dior by the favor.
However, the event that tore up the peace occurred.
Demons of the legend showed up very much and it began to attack people.
Dior receives king life, and sends angels.
The first duty was severe demon extermination by the attacked town for Windia.
Having waited for them on the site
It was a hell etc. as if the manitou field had overflowed.
It is an unusual horizontal scroll type shooting game in CAVE.
The machine's being able to attack right and left, and advancing it while defeating the enemy
who shows up to the length and breadth mutualfinancing association become basic.
Because the difficulty is lower than a past CAVE product, and can select the level when the stage is selected, it is a work that the beginner also enters easily.
The basis is eight direction movement with the lever and an attack to the right
Moreover, the use manitou exists as subWeapon in each character, and a feature
attack is done respectively.
The life gauge system is adopted, and when it touches 0.5 and the enemy bullet when it touches the enemy, the remainder machine receives the damage for one gauge. It becomes down when receiving it the damage for one gauge, and various penalties are generated.
It is Ecstend (It is 50 million points and 300 million points in MBL described later) in initialization by 3 beginning gauges, 20 million points, and 45 million points.
The life gauge recovers when the life recovery acquires the life recovery item to have the shape of the cake served when it meets the requirement at the no bur stage level etc. at Ecstend. It recovers for large 2.0 gauges medium 1.0 ..smallness 0.5.
The attack has divided into three of the locks by pushing ..shot.. ..length.. simultaneously ..O laser and AB... Because the attack power and the trajectory are different because of the character, it is first steps to clearness to find the character that I first have.
AB is done Chouo simultaneously and, then, shifts to the hyper mode when the number of counters under the screen increases because it acquires the item to have the shape of the crown and Docro, and it becomes 1000.
The hyper mode converts all enemy bullets in the screen into the crown item when hyper is moved, puts out, and when the power of various attacks goes up besides not suffering even if dealing with the enemy, and the enemy is defeated, vomits a large amount of crown items while moving it.
Therefore, it is an important system in respect of capture to say nothing of time when it
aims at Ecstend and a high score.
Because it hits the enemy bullet the use of the bomb or becoming of the item counter 0,
hyper is ended.
The stage progress is two composition at daytime and night, and it comes to advance on the final side after it advances to feeling that said in daytime → night → daytime etc. three stages by three stages at night, and it clears by six stages.
The order of the stage can decide the player within the range of the restriction, and can compose the route and the level that I like the adjustment of the difficulty etc. challenge easily.
It is possible to shift to the high difficulty mode that is called '[Death-mode]' when advancing in each stage by level 3.
"Bullet of striking back" comes to be generated in this mode when attacking to the enemy and defeating it, and the reference by location becomes important more further.
Because the score similar to the score item enters, it comes to be able to do work using this by absorbing the bullet of striking back by the use manitou.
Port-Burning Halloween town-
It is easy to capture and because it is easy to exceed it, even level 3 is the best for
the practice. Symbolical stage of DeathSmils.
Forest-Forest of hesitation-
Because there are a lot of large-scale enemy, and geographical features is also complex,
some difficulties are improved. It is work and the breathing in stage in respect of
Lake side-Riot of village in lake side-
Stage enemy of train type that appears right and left feature. The boss is cow's
Graveyard-Anger of Graveyard manager-.
In the stage where ups and downs of geographical features are intense, the reference by location is important. If hyper is maintained before the boss begins, it is possible to earn it considerably.
Bog-Witch in bottomless swamp-
Stage troublesome of enemy who attacks it from the under with arrangement enemy. The
conversation is inserted before and after the combat with the boss.
Sudden length scroll stage. Atmosphere different from always because it is length scroll though
it is a horizontal hiss can be tasted. It is the most important point in case of the Extend.
Counter 1000 is collected and rushing into is recommended level 3.
[EXTRA] gorge-Do you get out from the gorge-
Concealment stage where opening by command is possible. The bullet of
striking back is unconditionally generated, and the difficulty of the old
castle after this rises, too.
It is necessary to note it because it becomes a beginning end in a half arm
on the length even number place where the difficulty which is high and
[Last] old castle-Nether world castle-
It becomes Extra old castle when rushing into passing the Extra stage and the final boss's
attack becomes intense.
Please introduce animation with a smile concerning deathsmiles.
2009/11/24(火) 19:22:40 このレスはあなたに表示されません ID: iRs7eeUwTy
何かここはAll your base are belong to us的な何かが有る気がする
2010/08/24(火) 16:48:04 このレスはあなたに表示されません ID: eWauoxP8KJ
修正です Here's the correction.
What is "Deathsmiles?"
It is a side-scrolling shooter game that was developed by CAVE and released in late October of 2007.
2010/08/24(火) 16:51:09 このレスはあなたに表示されません ID: eWauoxP8KJ
The game was developed under the direction of Mr. Junya Inoue, a graphic designer and former CAVE employee who is now working as a cartoonist.