/* [FC] CHALLENGER [SCENE 3 : GET KEYWORD!] (C)HUDSON SOFT 1985 FlMML MML by LinearDrive date:2011-06-19 [FlMML c.s.7997] JASRAC: 050-5463-0 */ #OCTAVE REVERSE #VELOCITY REVERSE /* エンベロープ定義 */ $EF= @e1, 0,112, 0, 0; $EE= @e1, 0,108, 0, 0; $ED= @e1, 0,103, 0, 0; $EC= @e1, 0, 98, 0, 0; $EB= @e1, 0, 92, 0, 0; $EA= @e1, 0, 86, 0, 0; $E9= @e1, 0, 80, 0, 0; $E8= @e1, 0, 73, 0, 0; $E7= @e1, 0, 66, 0, 0; $E6= @e1, 0, 59, 0, 0; $E5= @e1, 0, 51, 0, 0; $E4= @e1, 0, 43, 0, 0; $E3= @e1, 0, 35, 0, 0; $E2= @e1, 0, 27, 0, 0; $E1= @e1, 0, 18, 0, 0; $E0= @e1, 0, 9, 0, 0; /* 音量バランス定義 */ $VS15= @v63; $VT= @v124; $VN15= @v63; /* シーケンサ初期化 */ $M= r8 x0 q16 @q0 o5 ns0 @d0 @x127 v0 ; /* RP2A03 SQUARE-A */ $MA0= $M l16 @5@w1 o5 $VS15 $E6 ; $MA1= /:2 g+2. a2. f+2. d4g+2 :/ > /:2 r4e4d4 @x79c+2@x127c+4 f+2f4 e4g+4.a8 f+2c4f+2 :/ < /:4 g+2. a2. f+2. d4g+2 :/ ; /* RP2A03 SQUARE-B */ $MB0= $M l16 @5@w1 o6 $VS15 $E6 ; $MB1= /:10 c+2.c+2.c+2.c2 :/ ; /* RP2A03 TRIANGLE */ $MC0= $M l16 @6-1 o3 $VT @e1,0,0,127,0 q8 ; $MC1= /:10 a8r8a8a8>e4 f+8r8f+4c+4 d4 e8r8e4