/* [FC] CHALLENGER [SCENE 4 : RESCUE PRINCESS!] (C)HUDSON SOFT 1985 FlMML MML by LinearDrive date:2011-06-19 [FlMML c.s.7997] JASRAC: 050-5463-0 */ #OCTAVE REVERSE #VELOCITY REVERSE /* エンベロープ定義 */ $EF= @e1, 0,112, 0, 0; $EE= @e1, 0,108, 0, 0; $ED= @e1, 0,103, 0, 0; $EC= @e1, 0, 98, 0, 0; $EB= @e1, 0, 92, 0, 0; $EA= @e1, 0, 86, 0, 0; $E9= @e1, 0, 80, 0, 0; $E8= @e1, 0, 73, 0, 0; $E7= @e1, 0, 66, 0, 0; $E6= @e1, 0, 59, 0, 0; $E5= @e1, 0, 51, 0, 0; $E4= @e1, 0, 43, 0, 0; $E3= @e1, 0, 35, 0, 0; $E2= @e1, 0, 27, 0, 0; $E1= @e1, 0, 18, 0, 0; $E0= @e1, 0, 9, 0, 0; /* 音量バランス定義 */ $VS15= @v63; $VT= @v124; /* シーケンサ初期化 */ $M= r8 x0 q16 @q0 o5 ns0 @d0 @x127 v0 ; /* RP2A03 SQUARE-A */ $MA0= $M l16 @5@w2 o6 $VS15 $EC ; $MA1= /:4 r4 e8r8 f+8&f+4 e8& e4 g8r8 f+8&f+4 e8& e4 c8r8 d8&d4 c8& c1 :/ c8d8c8r8c8d8r8c8r8c8c8< b8>c8d8c8d8 f4e8d8r8c4.< b8>c8> ; /* RP2A03 SQUARE-B */ $MB0= $M l16 @5@w2 o5 $VS15 $EC ; $MB1= /:4 r4 g8r8 a8&a4 g8& g4>c8r8d8c+8 f8g8a8f4f8g8a8 g8a8b8g4g8a8b8 a4a8a8r8a4. g8a8g8f8g8d8 ; /* RP2A03 TRIANGLE */ $MC0= $M l16 @6-1 o3 $VT @e1,0,0,127,0 q8 ; $MC1= /:16 a8>d8e8a8< a8>d8e8a8< :/ f8f8>c8f8r8c8f8< g8g8>d8g8r8d8g8< a4.a4.g4 f8f8>c8f8r8c8f8< g8g8>d8g8r8d8g8 d4e8f8r8f+4d8 g2 r8